3D Video Game Modeling: Blender to Unreal Engine
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3D Video Game Modeling: Blender to Unreal Engine

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Design and Create Dungeon Props!
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3D Video Game Modeling: Blender to Unreal Engine
Class Meeting Schedule: Mondays 6:00 - 7:30
Offering Period: August 18, 2025 to May 18, 2026

Class Size: 1 to 2 students. To ensure personalized attention and support, we maintain small class sizes. For new students joining at any point, we add an additional instructor to help them get up to speed and succeed in the course.

Total Duration: 6–9 Months

This timeline assumes:

  • 3–5 hours of study per week.
  • A steady pace with regular practice and feedback.
  • Support from instructors, especially in small classes of 1–2 students.

For new students, the inclusion of an additional instructor ensures personalized guidance, helping them catch up and excel without feeling overwhelmed. If the student has prior experience with 3D modeling or game engines, the course could be completed in 4–6 months instead.


Part 1: Foundations of 3D Modeling in Blender

Goal: Learn Blender basics, including modeling, texturing, and lighting, to create simple 3D props.

Unit 1.1: Blender Interface and Tools

Objective: Navigate Blender's interface and workspace effectively.

  • Become familiar with viewport navigation, selection tools, and shortcut keys.

Unit 1.2: Modeling Basics

Objective: Create basic 3D shapes and props using Blender’s modeling tools.

  • Model simple props like barrels, crates, and pots.
  • Use the extrude, inset, and bevel tools to add details.
  • Design asset concepts.

Unit 1.3: Texturing and UV Mapping

Objective: Apply textures and create UV maps for your props.

  • Unwrap UVs for simple models (e.g., a crate).
  • Apply basic materials using Blender's Shader Editor.
  • Begin implementation concepts.

Unit 1.4: Lighting and Rendering in Blender

Objective: Light your scene and create high-quality renders of your props.

  • Learn to use simulated lighting in Blender.
  • Experiment with virtual lighting tools and learn how different lighting engines work.
  • Set up a three-point lighting system to showcase your models.

Part 2: Intermediate 3D Modeling and Game Asset Creation

Goal: Refine workflows, learn advanced modeling techniques, and prepare assets for Unreal Engine.

Unit 2.1: Advanced Modeling Techniques

Objective: Use modifiers and geometry nodes to create complex props.

  • Create modular assets such as walls, arches, and pillars.
  • Utilize the Array and Mirror modifiers.
  • Learn how video games use code and tools to optimize their 3D world.

Unit 2.2: Geometry Nodes for Procedural Props

Objective: Use geometry nodes to create procedural assets like chains, fences, or rocks.

  • Learn about procedural generation and world generation.
  • Test different types of procedural asset designs.
  • Create a procedural chain asset using geometry nodes.

Unit 2.3: Realistic Texturing and Trim Sheets

Objective: Create tileable textures and trim sheets for efficient texturing.

  • Build a tileable texture and utilize procedural protocols.
  • Create a trim sheet to texture props like barrels and furniture.

Unit 2.4: Exporting Assets for Unreal Engine

Objective: Export optimized assets with clean UVs and textures.

  • Export a clean, low-poly asset with baked textures.
  • Move and orient assets.
  • Position multiple assets in the same Unreal Engine project.

Part 3: Advanced Modeling, Rendering, and Unreal Engine Integration

Goal: Integrate assets into Unreal Engine, set up materials, and create an interactive game environment.

Unit 3.1: Importing Assets into Unreal Engine

Objective: Import models, set up materials, and ensure proper scaling and collisions.

  • Import a prop (e.g., a treasure chest) and adjust material settings.
  • Adjust scaling and experiment with transformation tools.
  • Implement collisions with the imported assets.

Unit 3.2: Lighting and Atmosphere in Unreal Engine

Objective: Use UE5 lighting tools to create a moody dungeon environment.

  • Add dynamic lighting, fog, and emissive materials to your scene.
  • Learn to use advanced lighting techniques.
  • Explore how lighting affects atmosphere, prop appearance, and detail.
  • Create a realistic scene in Unreal, using photographs of real-life scenes for comparison and modeling.

Unit 3.3: Adding Physics and Collision to Props

Objective: Make props interactive by adding physics and collision properties.

  • Learn about physics and gravity engines.
  • View other games' physics engines and compare them to real-life physics.
  • Implement code to make environmental assets interactable.
  • Add collision to a barrel and make it roll when hit by the player.

Part 4: Building a Modular Dungeon Environment

Objective: Assemble a playable dungeon environment using modular assets.

  • Use modular walls, arches, and floors to create a dungeon layout.
  • Design and model decorative environmental assets in Blender.
  • Implement lighting and atmospheric details.
  • Code collisions and interactivity.
  • Establish gameplay and navigation controls.

Capstone Project: Create a Medieval Dungeon Environment

Goal: Design and integrate a complete dungeon environment using Blender and Unreal Engine.

Steps:

  1. Design a Dungeon: Plan the layout, make thematic decisions, research details and inspiration, compile an outline of assets to be modeled, design gameplay, and more.
  2. Model ~50 Unique Props: Include furniture, weapons, and decorative items.
  3. Create Modular Assets: Build walls, floors, and arches.
  4. Implement Procedural Generation: Add procedural elements or protocols.
  5. Add Textures, Lighting, and Particle Effects: Ensure an immersive atmosphere.
  6. Code Collisions and Interactions: Make the environment interactive.
  7. Publish a Walkthrough Video: Showcase the final dungeon environment.

With our small class size of 1–2 students, you’ll receive highly personalized support throughout the course. If you’re a new student, we’ll add an additional instructor to ensure you have all the resources and guidance needed to catch up and excel in your learning journey.

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