3D Video Game Modeling: Blender to Unreal Engine
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3D Video Game Modeling: Blender to Unreal Engine

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Design and Create Dungeon Props!
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3D Video Game Modeling: Blender to Unreal Engine
Class Meeting Schedule: Mondays 6:00 - 7:30

Class Size: 1 to 4 students to ensure personalized attention and support. For new students joining at any point, we add an instructor to help them get up to speed and succeed in the course.

Duration: 6–9 Months. If the student has prior experience with 3D modeling or game engines, the course could be completed in 4–6 months instead.

Group Discount: 10% (2–3 members) and 15% (4 members).


Part 1: Foundations of 3D Modeling in Blender

Goal: Learn Blender basics, including modeling, texturing, and lighting, to create simple 3D props.

Unit 1.1: Blender Interface and Tools

Objective: Navigate Blender's interface and workspace effectively.

  • Become familiar with viewport navigation, selection tools, and shortcut keys.

Unit 1.2: Modeling Basics

Objective: Create basic 3D shapes and props using Blender’s modeling tools.

  • Model simple props like barrels, crates, and pots.
  • Use the extrude, inset, and bevel tools to add details.
  • Design asset concepts.

Unit 1.3: Texturing and UV Mapping

Objective: Apply textures and create UV maps for your props.

  • Unwrap UVs for simple models (e.g., a crate).
  • Apply basic materials using Blender's Shader Editor.
  • Begin implementation concepts.

Unit 1.4: Lighting and Rendering in Blender

Objective: Light your scene and create high-quality renders of your props.

  • Learn to use simulated lighting in Blender.
  • Experiment with virtual lighting tools and learn how different lighting engines work.
  • Set up a three-point lighting system to showcase your models.

Part 2: Intermediate 3D Modeling and Game Asset Creation

Goal: Refine workflows, learn advanced modeling techniques, and prepare assets for Unreal Engine.

Unit 2.1: Advanced Modeling Techniques

Objective: Use modifiers and geometry nodes to create complex props.

  • Create modular assets such as walls, arches, and pillars.
  • Utilize the Array and Mirror modifiers.
  • Learn how video games use code and tools to optimize their 3D world.

Unit 2.2: Geometry Nodes for Procedural Props

Objective: Use geometry nodes to create procedural assets like chains, fences, or rocks.

  • Learn about procedural generation and world generation.
  • Test different types of procedural asset designs.
  • Create a procedural chain asset using geometry nodes.

Unit 2.3: Realistic Texturing and Trim Sheets

Objective: Create tileable textures and trim sheets for efficient texturing.

  • Build a tileable texture and utilize procedural protocols.
  • Create a trim sheet to texture props like barrels and furniture.

Unit 2.4: Exporting Assets for Unreal Engine

Objective: Export optimized assets with clean UVs and textures.

  • Export a clean, low-poly asset with baked textures.
  • Move and orient assets.
  • Position multiple assets in the same Unreal Engine project.

Capstone Project: Create a Medieval Dungeon Environment

Goal: Design and integrate a complete dungeon environment using Blender and Unreal Engine.

Steps:

  1. Design a Dungeon: Plan the layout, make thematic decisions, research details and inspiration, compile an outline of assets to be modeled, design gameplay, and more.
  2. Model ~50 Unique Props: Include furniture, weapons, and decorative items.
  3. Create Modular Assets: Build walls, floors, and arches.
  4. Implement Procedural Generation: Add procedural elements or protocols.
  5. Add Textures, Lighting, and Particle Effects: Ensure an immersive atmosphere.
  6. Code Collisions and Interactions: Make the environment interactive.
  7. Publish a Walkthrough Video: Showcase the final dungeon environment.

With our small class size of 1–4 students, you’ll receive highly personalized support throughout the course. If you’re a new student, we’ll add an additional instructor to ensure you have all the resources and guidance needed to catch up and excel in your learning journey.

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