Goal: Learn Blender basics, including modeling, texturing, and lighting, to create simple 3D props.
Objective: Navigate Blender's interface and workspace effectively.
Become familiar with viewport navigation, selection tools, and shortcut keys.
Objective: Create basic 3D shapes and props using Blender’s modeling tools.:
Objective: Apply textures and create UV maps for your props
Objective: Light your scene and create high-quality renders of your props.
Goal: Refine workflows, learn advanced modeling techniques, and prepare assets for Unreal Engine.
Objective: Use modifiers and geometry nodes to create complex props.
Objective: Use geometry nodes to create procedural assets like chains, fences, or rocks.
Objective: Create tileable textures and trim sheets for efficient texturing.
Objective: Export optimized assets with clean UVs and textures.
Goal: Integrate assets into Unreal Engine, set up materials, and create an interactive game environment.
Objective: Import models, set up materials, and ensure proper scaling and collisions.
Objective: Use UE5 lighting tools to create a moody dungeon environment.
Objective: Make props interactive by adding physics and collision properties.
Objective: Assemble a playable dungeon environment using modular assets.
Finally, students will work on creating a polished final project. This project has general guidelines, but allows the student to design the game to their unique ideas.
Project Overview: